﻿using System;
using UnityEngine;

// Token: 0x02000136 RID: 310
[Serializable]
public class GroundSurface
{
	// Token: 0x04000812 RID: 2066
	public string name = "Surface";

	// Token: 0x04000813 RID: 2067
	public bool useColliderFriction;

	// Token: 0x04000814 RID: 2068
	public float friction;

	// Token: 0x04000815 RID: 2069
	[Tooltip("Always leave tire marks")]
	public bool alwaysScrape;

	// Token: 0x04000816 RID: 2070
	[Tooltip("Rims leave sparks on this surface")]
	public bool leaveSparks;

	// Token: 0x04000817 RID: 2071
	public AudioClip tireSnd;

	// Token: 0x04000818 RID: 2072
	public AudioClip rimSnd;

	// Token: 0x04000819 RID: 2073
	public AudioClip tireRimSnd;
}
